We Never Really Told People How to Use Mods: The Game's New Quest Fixes an Oversight
The space ninja adventure known as Warframe, an experience where you might encounter bizarre cosmic entities and drive a motorcycle in the year 1999, has launched a significant update. This latest expansion exemplifies the creative flair that has come to define Warframe in recent years.
This expansion, made available this week, brings in a new mushroom-themed warframe that performs a unique animation, along with a whole new explorable fungal area. But it’s also going back to basics, with a new mission geared at making sure this complicated, expansive long-running online game is understandable by new players.
A Quest Called "The Teacher"
Called “The Teacher,” this is the long-awaited quest that instructs Warframe players on how to use one of the game's most basic — yet most intricate systems: the mod system.
In Warframe, modifications are enhancements that can be added to your character or your weapons to improve their stats. These can be simple (increase damage or speed up reload rate) to the incredibly intricate. Content creators often craft hour-long videos about idealized builds that use synergistic enhancements to create devastating effects.
“Many players likely started their journey, seeing mods, not really understanding it,” noted a lead narrative designer. “I think it was really important, at the end of the quest, for players to think, ‘Wow, modding is interesting. I'd like to experiment further.’”
A Joint Development
“The Teacher” was developed in a collaboration between the core team, who provided the narrative sauce, and a supporting studio, who crafted the gameplay, which will appear early in the game.
In the quest, the player is asked to retrieve a component for their ship, but they’re interrupted by a menacing, powerful warrior called Teshin, who takes away the player’s abilities and close-combat arms, and forces them to engage with the mod system to effectively show its potential.
Several developers were longtime players, but others had never played before, according to a principal games designer. This fresh viewpoint that proved critical.
“The first thing we did was basically sit behind them and have them experience the introduction and take prodigious notes on everywhere they fell out,” the designer said. Early-game menu pop-ups introduced players to modding. But the team observed these weren't effective for all.
“Certain players missed fundamental guidance where it's flashing on the screen saying put the mod in the slot,” he said.
Filling a Significant Gap
Warframe’s mods allow players to create stupidly powerful synergies that turn the screen into a blitz of numbers. But "The Teacher" focuses on different aspects. There will be some long-time players who desire more advanced content, like creating powerful and specific builds. But it became clear that the mission addresses a genuine oversight for newcomers — and that doing so isn’t as simple as it looks.
“Numerous subtle adjustments and little subtle things in the background there to just sort of show you what it can do rather than tell you,” the designer said. For example, one of the mission's objectives is to show how mods can create powerful elemental status effects; in this case, Magnetic damage that eats chunks out of enemy shields.
“Adjustments to the armament to be a burst-fire weapon, because it shows off the proc rate more,” the designer said. “However, the goal isn't to explicitly tell players, 'with a basic modification, you only got a low probability to trigger a special damage type.' How can you teach this mechanic effectively?”
Experienced players will naturally recognize these mechanics and understand how it works, but beginners require instruction to notice these details.
“This type of design work that we previously focused on just because that hasn't been our focus,” said a narrative lead. “But part of it not being our focus that players weren't properly taught the modding system.”
Months of Effort
“There’s so much that goes into just making a really simple mission that — honestly — you can blast through in about 15 minutes,” said the designer. “Yet it represents extensive development for many team members.”
The designer was visibly glowing with excitement over being able to work on a game that he loves — and to craft a mission for one of his favorite characters.
“I love Teshin,” he said. “He embodies everything my younger self found awesome.”
Streamlining the Beginning
In the 12 years since its release, Warframe has been in a consistent battle with its own new user introduction. There are lots of complex systems that players don’t need to worry about — and won’t even have access to until hours into the game. And others, like modding, that scale in complexity depending on how much time you want to invest. An update earlier this year improved the introductory experience so that players could reach Warframe’s mind-bending plot developments with reduced repetitive play up front.
With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s initial hours doesn’t stay locked in 2013. Beginners can find their way — even if they miss the menu prompts.